
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.10 23:55:00 -
[1]
Edited by: Dirk Magnum on 10/03/2008 23:56:31 AFs have a wonderfully diverse array of purposes depending on which ship you're using. They definitely have racially distinct strengths and weaknesses, much more so than do the other T2 frigates classes. The lack of homogenization in AFs is a great thing. That actually doesn't have a lot to do with the OPs post per se I just thought I'd establish my fandom of this ship class. (edit: the issue of speed for AFs doesn't have to be a class-defining aspect, and I think their speeds are all pretty good as-is, although I haven't ever flown the Amarr AFs so I can't really speak for those.)
Web immunity however, in my opinion, would be giving these ships a tremendously unfair advantage against cruisers and BCs if the cruisers/BCs are fitted with long-range weapons. Webs are the best defense against AFs regardless of what ship you're in, since the AFs can otherwise tank damage long enough to get out of warp range if the fight goes bad for them (although big drone users are also an effective counter to AFs.) If AFs gain immunity from webs then opponents will have to hope they can NOS/Neut the AFs to the point where they can't even fire their weapons (Wolf/Jag exempted), and keeping up this form of defense is only effective in the long run if you've got cap boosters since the NOS will eventually be unable to replenish the cap needed to run a Neut cycle.
Web immunity for AFs wouldn't be the worst change ever made, but I think that balance issues would need to be tested extensively before the change was added to the Tranq server.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.11 00:03:00 -
[2]
Edited by: Dirk Magnum on 11/03/2008 00:03:35
Originally by: Nether Haze Did they even think of like a nano wolf or nano jaguar? web immunity? cmon, noone will catch that.
I don't think these ships can keep up their MWD speed AND continuously run their own EW though. The MWD would probably shut off at some point well before they deal enough damage to kill anything that can't lock and web them within five or six seconds.
Originally by: Pantaloon McPants AFs need a role atm they are lost. Maybe make them interdictor/ceptor killers, increase there speed/tracking but give them a penalty to tackling, or is that what destroyers are for? If thats the case then maybe they should just be removed from the game?
NO. AFs have the most modular role of any frigate-sized ship. Giving them a single role that all eight AFs are geared towards is the wrong way to fix them.
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